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Re:Neural Supersampling for Real-Time Rendering by onion2k on Saturday July 04, 2020 @06:53AM (#23731468)
it doesn't appear to include rendering costs at all...that time is purely in upsampling

That part wouldn't be an issue if the plan is to render low resolution images in the cloud and stream them to a device that can upsample them locally. There wouldn't be any local rendering costs.

Re:Neural Supersampling for Real-Time Rendering by reitzensteinm on Saturday July 04, 2020 @07:53AM (#23731694)
I'd be very surprised if this is what it's to be used for. The technique requires color, depth and motion vectors. That's three separate video channels, and two of them contain data that isn't usually stuffed into videos.

Any compression artifacts are going to stick out like a sore thumb, so you'll need to stream very high quality, and you're going to have weird interactions between different layers being compressed differently.

Re:Neural Supersampling for Real-Time Rendering by esperent on Saturday July 04, 2020 @07:31AM (#23731600)
That might be the plan, but it seems redundant to require users to have high end gaming hardware just to stream games.