> I first heard about this from one of the developers of the hit game SimCity, who told me that there was a critical bug in his application: it used memory right after freeing it [...] the Windows developers, who disassembled SimCity, stepped through it in a debugger, found the bug, and added special code that checked if SimCity was running, and if it did, ran the memory allocator in a special mode in which you could still use memory after freeing it.
Adobe should not rely on non-spec-defined behavior, but there's no reason why glibc <i>should</i> be making this change without making a major version number change.
Also, to quote Linus:
"And what was the point of making [an OS] again? Was it to teach everybody a lesson, or was it to give the user a nice experience?"
win95 had a similar one with the game Civilisation, they actually put code into win95 to detect the game and change the way the OS worked - doesn't sound like a good solution