Re:Holographic optics for thin and lightweight virtual reality
by numpad0 on Wednesday July 01, 2020 @07:19AM
(#23700228)
LCD can’t darken, aren’t that transparent in the first place, also can’t focus without microlenses and you won’t be able to look through microlenses. If you still think it viable you can prototype the optics you described using old Nokia phone LCDs or some later GameBoy models that has easily removable backlights.
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Re:Holographic optics for thin and lightweight virtual reality
by anmorgan on Wednesday July 01, 2020 @08:41AM
(#23700694)
Are you being specific about the word darken? Because LCDs are design to either allow or block light. So technically an LCD can "darken" incoming light. But I think the point of inconsistent lighting from the environment would be the biggest challenge.
The best example of transparent display I've seen in production is:https://glas.johnsoncontrols.com/
But the material on that seems darker and I believe they use an edge light to provide higher contrast.
I think the distance from the eye, as well, would be difficult if you aren't doing some type of projection, like what is used in the the article.
Re:Holographic optics for thin and lightweight virtual reality
by numpad0 on Wednesday July 01, 2020 @11:53AM
(#23702839)
Darken as in response to “can’t LCD darken enough” in parent.
Anyways any LCD can be a transparent LCD if you peel off backlight layers if you want to experiment with. Search for “DIY transparent LCD” or “LCD side panel casemod”