Re:Holographic optics for thin and lightweight virtual reality
by tetsuto on Tuesday June 30, 2020 @03:50PM
(#23694060)
Any chance on expanding on what the critical blocking tech is?
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Re:Holographic optics for thin and lightweight virtual reality
by liamcardenas on Tuesday June 30, 2020 @04:34PM
(#23694462)
Very interesting!
> a solid state microled chip with microlenses
For someone with no knowledge about AR hardware, how is this different (from the perspective of the end user) than a traditional hololens style display?
Re:Holographic optics for thin and lightweight virtual reality
by baybal2 on Tuesday June 30, 2020 @04:40PM
(#23694528)
That display type can be made bright enough to be outdoor visible while still keeping power consumption on sane levels.
The biggest problem of all waveguide systems is that they are freaking inefficient, with optics consuming 50-90%+ of all light.
And it is the same problem with pretty much all complex optical systems in AR/VR glasses.
This is why I am a proponent of using mirror optics in this application.
Re:Holographic optics for thin and lightweight virtual reality
by Chris2048 on Wednesday July 01, 2020 @12:18PM
(#23703181)
I wondered why google glass was canned, and I wondered if there was worries a bout liability for eyesight problems. I can imagine poorly matched AR could damage your eyes over time, in a way I suspect monitors currently do.