I must have torn my hair out for nearly a week, but the culprit turned out to be TPC-H's defaults including a subtle and very hidden test for floating point numbers. Q6, with default values plugged in includes the bit:
WHERE l_discount < 0.06+0.01
In the C++ backend (with a standard `float` iirc), 0.06+0.01 != 0.07, and the query result ended up wrong.Fun times. (I now occasionally toss Q6 in as a test query for my database class. Definitely teaches proper respect for floating point arithmetic :D)
There are many, many occasions in the real world where this is necessary ... I've dealt with it multiple times. When done carefully and with appropriate knowledge of the underlying systems it's not a problem.
But just because you've never done, that doesn't mean it's the wrong thing to be doing.
> if you really want to do that then you use a hexadecimal float representation
There are combinations of systems where that won't work.
> Representing a float in decimal is absolutely idiotic
Other way round: humans like decimal arithmetic, and will accept binary floating point as an intermediate representation.
So converting floats can sometimes be necessary, and that's what we're talking about. Going via human readable text is only one specific example.
But this has nothing at all to do with floats. If you transmit 16 or 32 bit ints, or any image/video/sound datatype, or even raw bytes, there can be endianness shenanigans. Introducing endianness when talking about floating point numbers is completely offtopic.
So in those cases you need to go through an intermediate representation, and then the question of conversion arises.
So sometimes, when sending a float (as a single example) from one machine to another, you have to go through conversions, and one way to do that is to generate a string representation. The point here and in other comments is that many people think this is easy and obvious, but in truth it's hard and full of pitfalls.
You said:
> I do not understand why would you ever round trip floats through text.
I'm trying to explain that. I have some experience of the issues involved, and was trying to share my experience. You are dismissing it, which is entirely your choice, and in that case, my comments are here for others.
If for you it is an extreme edge case, then I suggest you put it to one side and hope it never becomes relevant. But if one day you find a bug you can't explain, maybe it will help you.
It's part of the reason I developed Concise Encoding: https://github.com/kstenerud/concise-encoding/#example which allows hex float notation when you need to be exact.
If it was just inaccurate! It cannot even deal with straightforward floats like inf, nan, or minus zero!
There are allnkinds of reasons machines talk to each other in human readable formats. APIsare for machine-to-machine communications, and yet APIs that speak JSON or XML are not uncommon.
> C's printf has had the "%a" conversion since forever
That turns out not to be the case. Would you care to guess:
* Which year it was first introduced?
* Which year it became wide-spread?
* When I started programming?
* How old some of the systems are in which I still work?
Consider, system A has a float in memory, and wants to send it to system B. System A has no knowledge of how system B stores floats, whether it's big-endian or little-endian, how many bits of precision it uses, etc.
It might also be that the only method of transmitting information is via a text encoding ... perhaps JSON, perhaps something else.
So system A "prints" the float, converts it to a string, and sends that. It's even useful because it can be inspected "by eye" on the way through.
Now system B receives the string and converts it to a float.
All this sort of thing happens in the real world, and is sometimes dictated by the original designs of the system, and sometimes it's specified by customers that this is how it has to work.
Does that help you to understand the original comment?
Proper code to do this doesn't do any tests. Just grab the bytes from the order of the transfer format (in this case network order) into the order of the abstract machine in C. The compiler will turn that into whatever is needed depending on if it's compiling to a big-endian or little-endian machine and may use byteswap instructions if needed. Having tests in the code is a code smell that creates unchecked paths to the code that are much more likely to be wrong as they are not used most of the time.
Or it may not because often compilers fail to make simple optimizations:
The point is that you can't rely on compilers consistently to recognize complex patterns.
And even if the compiler doesn't always optimize ideally my original point still stands. Delegating this to the compiler instead of trying to manually call swap instructions is a much better way of going about it.
(Lossless base10 encoding of 0.3 single precision would be like "10066330*2^-25"..not very readable).
If you have to use strings as the intermediate representation (why?) Then printf("%x") and scanf("%x") is perfectly lossless and widespread.
The only thing that's lossy is converting floats to decimal point numbers, which is absolutely silly if it's just two machines communicating.
This is kind of textbook example of an obvious bug but still surprising when you find it.