Re:Godot 4.0 gets SDF based real-time global illumination
by DizzyDoo on Sunday June 28, 2020 @06:49PM
(#23672687)
Surely the current SRP situation is exactly the reason. It's a bit of a mess right now with many basic features missing, like the absence of Ambient Occlusion out-of-the-box with URP.
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