Re:Godot 4.0 gets SDF based real-time global illumination
by shmerl on Sunday June 28, 2020 @01:54PM
(#23670626)
Godot will get to the point of competing with Unreal, no doubt about it. Especially since Epic do a poor job at making Vulkan renderer in Unreal work well, and Godot invested in Vulkan all the way.
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Re:Godot 4.0 gets SDF based real-time global illumination
by lasagnaphil on Sunday June 28, 2020 @09:16PM
(#23673459)
Nah, people will not stop using Unreal because it doesn’t support Vulkan. (Sadly) DirectX 11/12 and Windows is still the standard platform in high-profile gamedev...
Re:Godot 4.0 gets SDF based real-time global illumination
by shmerl on Monday June 29, 2020 @01:06AM
(#23674526)
DX lock-in will die out. Better sooner rather than later, but even if later, it still will. MS won't be able to poison the industry with lock-in forever. So those who invest in Vulkan today will be ahead of those who don't.
Godot did the right thing to completely ignore DX and focus on Vulkan.