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Re:Xbox Architecture by vmception on Friday June 26, 2020 @06:16PM (#23657689)
Well this is false.

But I can say that I became disinterested in piracy when they made getting games more convenient than piracy. When they made using the hardware closer to its full potential part of the default experience. When they got the pricing right for these “premium” but pretty basic features. And of course, personally having the disposable income to afford the content because I would have never been a customer when I was pirating, only an unpaid evangelist of the franchise.

Re:Xbox Architecture by jariel on Friday June 26, 2020 @07:26PM (#23658152)
"And of course, personally having the disposable income to afford the content"

I think this is most of the story.

I mean, it's fun to hack, but a lot of people's ideology about a lot of things go out the window as soon as they have a regular job and can afford to buy regular stuff and see these things as pretty much regular products and services.

Re:Xbox Architecture by vmception on Friday June 26, 2020 @08:47PM (#23658592)
Where I would disagree is when I think about Xbox and PS2, they had hardware to be media centers. They had compelling region locked content that just couldn't be used. Hacking any of that meant hacking all of that, and now you could also download games which was faster and more convenient than going to the store. And play Japanese games you couldn't get anyway.

Future generations of consoles made that default behavior, and games are released in multiple continents at the same time with their respective localization. American flagship games are now more appealing and engaging than their Japanese counterparts.

Its not just the money.

Re:Xbox Architecture by m4rtink on Friday June 26, 2020 @09:28PM (#23658791)
More importantly they no longer do the stupid region locking & on the Switch for example you can even buy digital games from other countries eshops.
Re:Xbox Architecture by saagarjha on Friday June 26, 2020 @08:50PM (#23658603)
No, not really. Things that annoy me are not going to get my money, even though I have some to spend now. What really happened once I started earning was I started paying for things that I had appreciated back when I was running their free trials, or ones that I had ahem "extended" the trials for (or added one :P).

It's still fun to hack, by the way, I just have less time to do it.

Re:Xbox Architecture by bananamerica on Friday June 26, 2020 @10:26PM (#23659038)
When the currency of your third world country is worth less than 1/5 of the US dollar and a single game amount to a quarter of many people’s incomes, piracy don’t register as something even remotely wrong.
Re:Xbox Architecture by jariel on Friday June 26, 2020 @10:33PM (#23659067)
I don't think MS is hugely concerned about piracy that doesn't affect sales.

In fact, if they're smart, they'll be fine with it, because it's a form of 'perfect price discrimination'.

That said, the question is to what extent piracy from other areas bleeds into the higher value markets. Which I believe does happens, ergo 'a crack is a crack is a crack' probably.

It's funny because if the cost of getting a 'hack' of a game literally entails buying a 'CD-ROM' and going through the pain of copying it like in the 'old days', which is a small pain but more than many want to bear, it puts a natural bound on the copying/hacking: it will happen a lot in poor countries, less so in rich countries.

But if a hack is 'discovered once', wherever, and then easily exploited everywhere ... not so good.

Re:Xbox Architecture by Causality1 on Saturday June 27, 2020 @03:39AM (#23660168)
Personally I'd call myself a "hybrid consumer." I'll pirate a game as an offline demo if the only way to purchase it doesn't allow refunds. I'll also pirate a game if I already paid for it on a different platform. There are quite a few PC games still in their plastic wrap on my shelf because they required obnoxious add-on software like uPlay and pirating something I already bought was preferable to installing it.
Re:Xbox Architecture by numpad0 on Friday June 26, 2020 @10:56PM (#23659153)
Also multiplayer. One does not simply go online with pirated games! This didn’t matter to pirates when games were mostly singleplayer with local multi as a bonus.
Re:Xbox Architecture by bluedino on Friday June 26, 2020 @06:22PM (#23657732)
It’s still hard to beat “free”
Re:Xbox Architecture by 4ec0755f5522 on Friday June 26, 2020 @06:30PM (#23657796)
I bought an Xbox just for gamepass. 200+ games, may not have everything I want to play but it always has something I fun I do want to play.

(Also xbox sales are often very good. I'm ok paying $10-20 (sometimes less!) for games).

I suppose it helps that my backlog is 6 years now; up until last week I was still playing games on 360/ps3.

Re:Xbox Architecture by acomjean on Friday June 26, 2020 @06:54PM (#23657983)
My partner has a ps4 and some subscription thing (PS now?). It ends up being about 6$/month and new games are available each month (including some AAA). If each month you add them to your library you quickly end up with a backlog of more games than you can play.

games seems to loose value rapidly after they are released so some are very affordable.

Re:Xbox Architecture by recursive on Friday June 26, 2020 @07:59PM (#23658337)
I just can't get over the idea that a game I'm playing today might be removed from gamepass tomorrow. As a result, I don't want to play anything on gamepass, or subscribe. Although I think I might have somehow accidentally subscribed anyway. I'll stick to gold.
Re:Xbox Architecture by snuxoll on Friday June 26, 2020 @11:41PM (#23659356)
If it get pulled and you enjoy it that much take advantage of the discount (every game on Game Pass has a somewhat discounted price for members) and buy it. There’s been a handful of games here or there I didn’t want to lose when they were retiring, and others that I played but didn’t really miss. I still save a lot of money compared to buying every game I ever want to play - especially given many of them I enjoy but not enough to shell out full price on
Re:Xbox Architecture by dehrmann on Friday June 26, 2020 @08:30PM (#23658504)
Not games but music. One of the things Spotify and Apple Music bring to the table is search and cataloging. It's less of an issue for video games where you might be seriously interested in 20 titles, but for songs, someone else organizing it for you is a huge value-add.
Re:Xbox Architecture by nitrogen on Friday June 26, 2020 @08:35PM (#23658537)
Sadly, due to licensing agreements, nothing can beat the breadth, depth, and curation of the classic not-legit sites that were shut down. I pay for Spotify, but several albums I have on e.g. CD are not available there, and you can't put local music into a Spotify playlist or vice versa.
Re:Xbox Architecture by koolba on Friday June 26, 2020 @09:36PM (#23658829)
No service will ever compare to how awesome Oink’s Pink Palace was. It just worked and it had everything. No blackouts, no licensing windows, no format issues. Just all music.
Re:Xbox Architecture by j-james on Friday June 26, 2020 @10:04PM (#23658937)
You can put local music into a Spotify playlist.

https://support.spotify.com/us/using_spotify/features/listen...

Re:Xbox Architecture by nitrogen on Friday June 26, 2020 @10:37PM (#23659083)
I should have clarified that I mean music that is stored on my phone while I'm not at home. Also, the default Spotify player in Ubuntu is in a SNAP container that can't access my music folder and won't follow symlinks from the SNAP's designated music folder to other folders.
Re:Xbox Architecture by saagarjha on Friday June 26, 2020 @08:51PM (#23658608)
But it is entirely possible. I paid money for a Git client, for example, even though what it can do is a strict subset of what I can do with the command line tools.