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Re:OpenDiablo2 by im3w1l on Wednesday June 24, 2020 @07:04AM (#23626515)
They said they lost the source code pre-release, but managed to reconstruct most of it. Given that it was released and that there have been many patches, I think the source code is fine.

I think the only thing they really lost are the hi-def assets from which the lower-def ingame assets were created.

Re:OpenDiablo2 by taneq on Wednesday June 24, 2020 @07:54AM (#23626821)
Are you sure the in-game assets were created from hi-def versions rather than just being pixel art?
Re:OpenDiablo2 by im3w1l on Wednesday June 24, 2020 @07:56AM (#23626840)
They said "It would make it very difficult for Blizzard to do a Diablo 2 remaster because all the assets we used are pretty much gone. They'd have to make them from scratch."

I can't think of any other way of interpreting it.

Re:OpenDiablo2 by unicornfinder on Wednesday June 24, 2020 @07:55AM (#23626832)
To be fair it wouldn't surprise me - this sort of thing was pretty common back then. You'd create high def 3D models and then render 2D sprites etc from them.
Re:OpenDiablo2 by BolexNOLA on Wednesday June 24, 2020 @08:22AM (#23627034)
That’s exactly what the article says.
Re:OpenDiablo2 by taneq on Wednesday June 24, 2020 @08:37AM (#23627154)
Can you point to where? I can't find it, and a quick search for "resolution", "high", "quality", "def" turned up nothing. They say they lost the art assets but a bunch of pixel art tilemaps would fit that description, especially if they were composited down during the build process.