News for hackers. Stuff that matters.
Re:Deus Ex at 20: The oral history of a pivotal PC game by ohyes on Monday June 22, 2020 @04:46PM (#23606392)
In 1995 individuals would crank out doom WADs and marathon maps like it was nothing. 2.5D was a sweet spot for ease of making something. As a tween with no artistic skill and the family computer I could make maps and mods and texture stuff.

Things got more difficult when everything became legitimate 3D because of unreal and quake. It still happened but IMO was a much steeper curve.

There are no comments on this comment yet.