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Re:Deus Ex at 20: The oral history of a pivotal PC game by Cthulhu_ on Monday June 22, 2020 @11:01AM (#23600977)
An important note with specifically Stardew Valley and a lot of the indie games coming out nowadays is that they release early; they work for up to a year, then release the game in Early Access to start the flow of money coming in so that they can both keep working on the game and get a lot of instant feedback.

I don't think that approach would work well with story-driven games, but for e.g. Stardew Valley and a lot of the infinite gameplay indie games being made nowadays it's ideal. Also, they will add features all the time, so people will come back to them on a regular basis (e.g. Factorio, KSP).

Re:Deus Ex at 20: The oral history of a pivotal PC game by detaro on Monday June 22, 2020 @11:03AM (#23600998)
Some story driven games do it through chapters, more or less finishing a first section of the game that's only tweaked by later updates.