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Re:Deus Ex at 20: The oral history of a pivotal PC game by trabant00 on Monday June 22, 2020 @09:43AM (#23600081)
The game pushed the envelope in a lot of ways. At the time I was simply shocked by how immersive the game was, from the backstory present in everything to the freedom you had as a player to approach situations. Sure, today we have those things in a lot of games, but they are formulaic, dumbed down and became stale with overuse.

Today you can really only see innovation in indie games - which have limitations because of their resources. Deus Ex was a innovative triple A.

Above thoughts are ramblings, I know. Truth is I don't know what I would like to see in a modern equivalent. And that's how I want it too, I want to be surprised, overwhelmed, I want to see the best in the business come up with something I can't even imagine.

Instead I get remakes and ubisoft like formula "open world" full of busy work and chores.

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