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Re:Deus Ex at 20: The oral history of a pivotal PC game by flohofwoe on Monday June 22, 2020 @09:40AM (#23600051)
Amazing to look at, but not innovative. There's very rarely that combination of a big AAA game combined with gameplay innovation these days that Deus Ex (and some other groundbreaking games in the late 90's) represented.

The big blockbuster games cost so much money to make today that those who provide the money are extremely risk averse, so you get rehash after rehash after rehash of proven formulas with shinier graphics.

All the (gameplay and storytelling) innovation happens in smaller indie games. Some of them actually have incredible production value, but rarely the marketing power of AAA productions by the big publishers.

It's much like Hollywood in the 70's vs Hollywood today.

(some edits to make it clear that I'm talking about innovation outside the pure rendering technology, that's where AAA productions are leading, no doubt).

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