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Re:Ask HN: Why not use Godot for cross platform apps. Proof ... by Shared404 on Saturday June 20, 2020 @04:03PM (#23586769)
> A game renders screens in 30/60 fps.

This is an extremely good reason, thank you for pointing that out.

> People like to have something like "native" look and feel.

While this is true, I mostly disregarded it because most cross platform frameworks I know of have the non-native look and feel. The only two that I know of that do have it are wxWidgets and now Java-SWT.

> The other option is to use electron as it is just plain simple, works even in the web

I thought Godot was fairly simple as well, and it has the ability to compile to web assembly.

> Or you package a toolkit with your application and avoid native libraries. This happens in the world of Qt for example. Gtk is cross-platform too but not statically linkable.

Before reading your comment I thought that this, Electron, and something like Godot were the only options. I believed that Godot was a nice middle ground between the simplicity of Electron and performance of QT/GTK.

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