Re:You download the app and it doesn’t work
by tootie on Friday June 19, 2020 @06:43PM
(#23579616)
I disagree about the value of the ecosystem but that's just personal taste. From an economic perspective, Apple is raking in cash and it only investing part of it back into feature development. They're 30% in-app purchase rent could just be 15 or 20% and they'd still be able to easily fund their UX teams. They're not charging what they need to operate, they're charging as much as the market can bare. And the market can bear a lot because users allow it.
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Re:You download the app and it doesn’t work
by scarface74 on Friday June 19, 2020 @07:08PM
(#23579787)
What company doesn’t charge what the market will bare and has a goal to just break even?
Any company that wants to stay competitive. The entire point of this post is that iOS app makers are deliberately hurting their customer experience because their monopolist platform is charging unreasonable fees.
Re:You download the app and it doesn’t work
by scarface74 on Friday June 19, 2020 @10:07PM
(#23580917)
Unreasonable compared to what? Physical store markup? Other digital marketplaces like Google Play, Kindle? Spotify? Steam? If App makers in general are hurting and they are all paying the same 30% cut, wouldn’t the market have 43% markup?
You also act as if money on the store is coming from small Indy developers and not big corporations and mostly play to win games. Especially since the former big money makers have stopped allowing in app subscriptions.