Re:Apple’s App Store fees are ‘highway robbery’ – House anti...
by sjwright on Friday June 19, 2020 @04:33AM
(#23572374)
FWIW, I completely agree with everything you wrote. I'm not opposed to new laws that set a limit on platform access fees—but such laws can't be targeted at Apple exclusively. They have to be applied to any company which charges fees for access to an exclusive market.
Re:Apple’s App Store fees are ‘highway robbery’ – House anti...
by Apocryphon on Friday June 19, 2020 @04:36AM
(#23572398)
Certainly, but maybe this public outcry and exposure from an antitrust investigation will educate people about the structural problems in this industry and lead to greater change that will apply to more companies than just Apple.
You're not entirely wrong:
https://www.ign.com/articles/2019/10/07/report-steams-30-cut...
> One source explained that although Steam only takes 30%, other fees and deductions mean they are usually collecting closer to 65% on their end, while they say console sales return much closer to the full 70% but are stingier with refunds and the like.
> Another source also stressed that just because a retailer takes 30% doesn’t mean the developer of the game actually gets the other 70%, saying publishers often earn between 30-70% of a sale themselves depending on the deal that has been struck. There are also engine licensing fees to consider (games that use Unreal have its 5% fee waived if they are sold on the Epic Store), taxes, and other costs not factored into what many people assume the actual creator of a game earns. One source said their takeaway from a physical retailer at the end of the day is often between just 10-15%.
You know, maybe this doesn't have to end with Apple. The Google Play store charges a 30% service fee as well. Maybe the entire pricing system of the industry is fucked, and worth further scrutiny. Furthermore, it's been repeatedly brought up in the discourse over the publishing industry's recent lawsuit against Internet Archive that the industry standard for book publishing are contracts where the publishers pocket 75% of book sales, while the author retain the rest. Meanwhile, you hear horror stories out of the music industry where artists are paid a pittance. This can be an endemic problem that's afflicting multiple industries at once. Maybe we can confer our righteous indignation both at Apple, and the rest. And maybe we ought to figure out a better way to help creators, whether app developers, game developers, authors, or musicians, get the pay they're due.