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Re:Using Lua as a Serialization Format by zimpenfish on Thursday June 18, 2020 @10:33AM (#23563448)
Kong[1] is basically a bunch of Lua scripts on top of OpenResty.

Redis[2] lets you write internal scripts in Lua.

Edit: Forgot Torch[3] which is great for generating nonsense with RNNs.

I think it's definitely getting more of a foothold in the world outside of games.

[1] https://konghq.com [2] https://redis.io/commands/eval [3] http://torch.ch

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