I don't write much Go code, but my company does. I have seen so many incidents and bugs whose root cause was: someone changed a library, that broke the semantics that users were relying on, but everything still compiled fine, so nobody noticed the subtly wrong behavior for a long time. An incredible amount of money has been lost like this.
Go simply does not give you the tools to prevent these issues in the type system, you have to rely on really thorough unit tests (which inevitably don't get written in the spirit of "moving fast".)
The package ecosystem was so stable that go didn’t ship with a package manager (not saying it’s good but definitely a sign of relative stability).
Besides nil pointers (typesystem could do better here) and bad logic (can’t do better but language simplicity reduces this), what you’re saying is definitely not the experience of the majority. People constantly talk about being able to go to a golang program from 8 years ago and run it with no problems. Rust changes every few weeks.
You stated that "Rust is merging random syntaxes and random packages get upgraded to std lib all the time" as though it were incompatible with "being able to go to a program from 8 years ago and run it with no problems". But there's no incompatibility here. Rust adds new features at a faster rate than Go does, but it also maintains backwards compatibility ("stability without stagnation").
Sure the mainline stays clean but thats not what matters in practice.
Which also explains why you can git clone a Go library/tool and have it not building because some dependencies introduced some breaking changes in the master branch. That happened the last 3 times I wanted to fix something in a Go project.
I really don't know where this is coming from. The only package that was included into std like this is replacing the hashmap with hashbrown, and this didn't even change the public api of the standard library at all, besides improving performance of the hashmap.
In all likelihood, that "incredible amount" is a small fraction of the money your company saved in iteration velocity by not using Rust in the first place. This might not be true depending on your domain--if you're writing space shuttle software, bugs can be really expensive. If you're writing ordinary web app backend code, you're probably much better off with Go than Rust.
As another example, Go makes it impossible to create a Maybe/Option type which leads to a bunch of issues around returning failing or empty values from functions. In one particularly costly example, there was a function in a library that was getting some price information from a file. Originally this returned nil when the price information could not be loaded, but a refactoring caused it instead to return 0 which the client happily used. This was not caught for _weeks_.
As for the second example I don't think it's a language issue but more a programmer one, how Rust would have saved you in that case, anyone could have returned 0 for the price instead of a proper type. Using Rust doesn't magically turn programmer into good ones. You still have to know how to properly design your code and best use the language and its features.
I'm often reading code in various language and I'm baffled at what a giant lib.rs looks like from someone that never really used Rust.
You've missed the problem that was posed. It wasn't returning 0 to indicate an error, it was changing the error value from nil to 0. In rust that would've been a type change (from Option<int> to int). Because the context here was about how stronger type systems (like rust's) allow you to be more specific about your types, and thus many code changes that would not involve the type changing in other more weakly-type languages do cause a type change in rust.
return 0, errors.New("unable to get price")
It's less elegant than Options but still, very common practice. GP's company clearly hasn't bought into Go if they're using a library that doesn't follow well-known conventions.They wanted to do: something(getPrice()), but if getPrice can actually fail the then either something needs to accept an error, or they need to handle the error.
No type system imagined can save you from someone who's decided returning 0 is the correct way indicate an error in this scenario.
Go has its problems, and it isn't a perfect language, but I have never felt unproductive using it. In fact, my company uses it for all backend services. It has a great stdlib and first class tooling. Most of the discussion in this thread seems to be coming from people who barely use it or have only dabbled with go.
As a tangent, it's really tiring to see HN engage ad nauseum in these pointless language debates. Every language has its place; use it when it's appropriate.
You can write unsafe code in Rust. Does that mean that Rust is bad too?
Hard to feel sympathetic, as this practice violates the Go convention of adding an additional return value to the function to indicate failure, either of type error or bool, as appropriate.
>Go makes it impossible to create a Maybe/Option type
It's very much possible: https://play.golang.org/p/MCxGcZ-rJRU.
Of course, it's not generic, but I have a feeling that might change soon :)
Go constantly requires boiler-plate checks for errors, null values etc. without the type checker helping ensure you've checked for an error or null value.
Whenever I hear about Rust in companies same dozen or so companies get mentioned every time.
But in general, companies adopt Go for the same reason they adopt MongoDB [0]: it's really easy to get started with, and get something that "works." The pain comes months or years down the road, and by then you're stuck with it.
[0] A company I previously worked for starting using MongoDB as a small startup, starting finding the limitations about 6 months later, but ending up spending an incredible amount of engineering time over 5 years getting rid of it.
We get it. You don't like Go. Don't use it. That's a perfectly fine option. Plenty of very successful companies, open source projects and services all work with Go (and literally every language) without issue. You not liking something does not make it bad.
But the same shoddy system is also constantly changing the requirements, precisely because nothing is built for posterity and there's tons of make-work churn. Good type systems make code far easier to refactor, and refactoring (as opposed to slapped-on new code) is the only way to handle shifting requirements without being crushed under ones own weight.
I'm not confident that average level developers are able to ship features in Rust as quickly as they would in Go, which is the root of my point. Those building tools, which generally do not have the same success metrics with respect to speed and correctness, should use the language with a focus on safety and correctness. Those whose positions do not lend themselves to safety and correctness should not use that tool.
Even if this was a genuine concern, they should still use Rust. Because it will be far easier to refactor the code that they ship into something that is safe and correct, compared to rewriting a Go codebase.
Rust: For code that isn't meant to be iterated upon, that must be safe/correct while also being performant.
Go: For code that is meant to be iterated upon frequently, that must be performant and easy to maintain.
I would like my tools to be written in Rust, and I would like to interface with them in Go.