I watch live streams of music producers working with DAWs and they actually end up needing to offload synthesis and filtering to multiple separate machines as they can't do it on one.
Also if you think things aren't CPU-bound then why do you think people spend hundreds or thousands of dollars on CPUs?
The vast majority of what the vast majority of users do on computers remains non-CPU-bound. I chose not enumerate all the exceptions, because as usual, they are exceptions.
Most people aren't doing CPU-bound work and there's no point parallelising your application... but people are buying 32-core processors? Why do you think they're doing that?
I'm just a normal developer and I am very frequently CPU-bound in my work, and I see many other people in other fields also CPU-bound. I'd absolutely love to have a massive Xeon in my laptop. I think it'd have a genuine impact on my productivity.
And sure, as someone who regularly spends 4 minutes waiting for my 16 core threadripper to build my application, I appreciate the sentiment.
But ... this is very very far from the majority of computer users do and quite far from what "supercomputers" are used for (frequent, repeated, long lived CPU-bound workloads).
Video conferencing, JS heavy web browsing, video editing, and gaming are all examples of CPU-intense applications that are becoming increasingly common
And, having done plenty of video dev work recently, beyond the codecs and GPUs, it's also memory bandwidth/lock contention/data path that's really key for getting good video performance. We're almost never decoding or encoding video by CPU anymore. If we can avoid it.
Arguably with JS heavy web browsing you're also looking at memory bandwidth or lock contention as a key limitation -- garbage collection in the JS interpreter, fetching and dispatching opcodes, etc. CPU is only part of the story.
Life just became so so very complicated in the 90s when CPU performance started to compltely outstrip main memory and bus performance.
2) video conferencing is not CPU-bound unless you're doing 1-to-many/many-to-1 feeds locally.
3) JS heavy web browsing ... 'nuff said.
4) Very few people do video editing that is CPU bound. Certainly for video editors, it is an issue.
Clearly, I should have said:
"The majority of applications used by the majority of users are rarely CPU-bound"
But more importantly: even the exceptions are really nothing like "supercomputer workloads".
User applications with GUIs are almost never CPU-bound, so the comparison is not really appropriate.