How do you pay people to "do work" instead of "done work"? What's that mean exactly?
Your arguments seem to be based on the assumption that content should be free. That's the fundamental issue, and I don't agree. I doubt many creators and producers would either, not without some alternative answer to monetization. Do you have a solution for that?
Actually, most of the UX problems only show up if you did pay. The people who download the content for free get the better product: an unrestricted file that they can use pretty much anywhere. Subscribers taking the legal route are stuck dealing with a bunch of different services, each with its own special blend of UX issues on top of the poor UX from the fragmentation itself.
> Your arguments seem to be based on the assumption that content should be free.
Not content should be free per se but rather content should be freely redistributed. Many people producing new content will still want to be paid for their work, and that's fine. They just need to ensure that they get paid before the content is out in public where anyone can copy it, since they will no longer have a legal monopoly on distribution after that point.
Patreon, Kickstarter, and others offer one model for funding the production of creative works for public distribution. Others would include sponsorship and donations. Open source development is another option which can be applied to more than just software—just look at the various Blender open movie projects[1], all of which are distributed to the public for free and were funded with a combination of donations, sponsorship, and volunteer contributions.
I don't agree. People should be paid for the work they do, yes, but look at all the crap we've had to put up with for trying to restrict an infinite supply. The right model is to pay people to do work, not to pay them for having done work. Yes, it's hard to transition from one model to the other, but the inability to control copying in the Internet age is a simple fact. Gravity makes flying airplanes hard, too. Deal with it.