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Re:Shapes is a real-time vector graphics library for Unity by analognoise on Wednesday June 10, 2020 @04:43PM (#23481856)
Does anyone have a book or library recommendation that would cover a canvas, and operations on it that draws vector primitives?

I made a hell of a lot of progress with Tkinter because it's so simple. Is there anything that simple and vector based?

It seems like the only options are "ugly" and "pretty but really complicated".

Re:Shapes is a real-time vector graphics library for Unity by gtm1260 on Wednesday June 10, 2020 @08:59PM (#23484088)
Paper.js seems perfect, not too difficult to get started (although it is a bit more overhead than Tkinter).

For something simpler (although raster based), I would check out p5.js.

Re:Shapes is a real-time vector graphics library for Unity by jay_kyburz on Wednesday June 10, 2020 @05:28PM (#23482349)
I've done a fair amount in the HTML Canvas. Seems OK. Don't have anything to compare it to.
Re:Shapes is a real-time vector graphics library for Unity by andeee23 on Wednesday June 10, 2020 @04:50PM (#23481951)
Maybe Raylib?