Re:Database “sharding” came from Ultima Online? (2009)
by Raph_Koster on Tuesday June 09, 2020 @07:58PM
(#23472372)
Our dividing line for massive in 1995 was 250, because most LAN play capped at 64, and MUDs achieved up to around 253 (the number of available file descriptors on a standard Linux kernel at the time).
Meridian 59 launched with 250 player capacity. UO launched with around 2800.
Meridian 59 launched with 250 player capacity. UO launched with around 2800.