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Re:Database “sharding” came from Ultima Online? (2009) by bcrosby95 on Monday June 08, 2020 @03:35PM (#23459925)
Neverwinter Nights on AOL predates Meridian59 when it comes to these sorts of games. Of course for the non-graphical variety there were MUDs before then. I don't really know when a game goes from "lots of players" to "massively", wikipedia says Neverwinter Nights on AOL was an "MORPG" not an "MMORPG". So it kinda depends upon how you count these things I guess.

FWIW, Raph Koster ran a MUD before he worked on Ultima Online. The original creators of Everquest played MUDs too - Sojourn in particular.

Re:Database “sharding” came from Ultima Online? (2009) by Raph_Koster on Tuesday June 09, 2020 @07:58PM (#23472372)
Our dividing line for massive in 1995 was 250, because most LAN play capped at 64, and MUDs achieved up to around 253 (the number of available file descriptors on a standard Linux kernel at the time).

Meridian 59 launched with 250 player capacity. UO launched with around 2800.