Re:Database “sharding” came from Ultima Online? (2009)
by philliphaydon on Monday June 08, 2020 @12:27PM
(#23458009)
I think part of it is that when UO came out it was this visual imaginary world that allowed us to do what we wanted rather than drive us in a particular direction. And even if there was a UO clone with updated graphics. It just wouldn’t be the same as that first experience we had.
I miss UO. It’s what got me into programming to begin with. I ran a shard with 250 people on at peak times called Sacred. And was GM on Alphanine, and for a short time before it died, Novus Opiate. I got into programming to make my own UO game but ended up just making software.
I miss UO. It’s what got me into programming to begin with. I ran a shard with 250 people on at peak times called Sacred. And was GM on Alphanine, and for a short time before it died, Novus Opiate. I got into programming to make my own UO game but ended up just making software.