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Re:Database “sharding” came from Ultima Online? (2009) by twalla on Monday June 08, 2020 @12:11PM (#23457853)
Imagine how many people would want to play an MMO where the loot tables are determined by what return they give to a bunch of boomers who have probably never even heard of the game.

Currently the incentive structure is to make a gaming offering compelling (addicting?) enough to justify a monthly subscription. If you create a two way value transfer for money/virtual items with legitimate institutions you're going to completely fuck the incentive structure. Imagine what happened with the Diablo real money auction house except now the scalpers are pension and hedge fund managers.

Re:Database “sharding” came from Ultima Online? (2009) by Alex3917 on Monday June 08, 2020 @12:27PM (#23458017)
> Imagine how many people would want to play an MMO where the loot tables are determined by what return they give to a bunch of boomers who have probably never even heard of the game.

How is that any different than, say, these people looking for diamonds in Crater of Diamonds State Park? I'm linking to this specific guy because he describes it well: "It's a lottery ticket with exercise."

https://youtu.be/YX93NHWfyQw?t=650

Similarly, Facebook decides what content to show you based on what's profitable for investors. But for whatever problems Facebook has, it's still much more widely used than any competitors run by non-profits or whatever.