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Re:Designing UI for VR Hand Tracking Applications by machinehermit on Tuesday June 02, 2020 @06:17PM (#23397056)
To take a counter view.. I have literally been waiting to get into VR since 1993 and the Lawnmower man.

Why do I not have a system?

It is not cost. It is not building the system.

I would say the main reason is I don't like video games.

There is just something so lacking with VR if you don't want to play games.

I remember the old MIT media lab mobile computing devices and videos in the 90s. They were nothing like a smart phone. More like the failure of google glass.

I do wonder if the headset is simply a wrong path.

Re:Designing UI for VR Hand Tracking Applications by outworlder on Tuesday June 02, 2020 @09:46PM (#23398803)
> There is just something so lacking with VR if you don't want to play games.

Yes, it's lacking more apps. Which is rather a Catch-22. There has to be demand for them. Games are just an 'easy' (relatively speaking) medium to get into.

There are a few practical concerns of course. In a work environment, your manager can no longer easily interrupt you. They can't easily keep tabs on what you are doing either. This is enough to kill it at a workplace – maybe an exception for some engineering/medical settings.

If you want to experiment with something that's not a game, take a look at this: https://github.com/SimulaVR/Simula