Re:WebGL Shader Toy
by stevenashley on Thursday March 17, 2011 @07:40AM
(#2335776)
I can vouch for this approach. When I was younger I discovered the magic of the Winamp AVS Editor. I would not be developing software today if I hadn't of discovered it.
It should be possible to perform audio analysis within the shader using the Web Audio API. Google has some demos [1] that seem to do this sort of thing though they don't seem to work for me.
It should be possible to perform audio analysis within the shader using the Web Audio API. Google has some demos [1] that seem to do this sort of thing though they don't seem to work for me.
These new APIs have me quite excited :)
[1] http://chromium.googlecode.com/svn/trunk/samples/audio/index...