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Re:Godot Editor running in a web browser by skocznymroczny on Friday May 29, 2020 @05:05PM (#23355544)
Godot seems to be a recommendation only for 2D projects. It's 3D support is lacking to the big engines. You can also see it in the showcase - it's 99% 2D projects.
Re:Godot Editor running in a web browser by hnick on Friday May 29, 2020 @09:49PM (#23357745)
Yes my understanding is 2D is first class while in the U engines you tend to turn a 3D scene sideways to get 2D and have to deal with vector mathematics rather than points in various functions. At least that's one reason a few people cited for the switch since they wanted to focus on 2D and it works without extra layers or abstraction.
Re:Godot Editor running in a web browser by krapp on Saturday May 30, 2020 @02:43PM (#23363521)
As I understand it, orthogonal-view 3D as 2D is faster in the GPU than "real" 2D in the CPU, which is why it tends to be used.
Re:Godot Editor running in a web browser by hnick on Saturday May 30, 2020 @09:21PM (#23366386)
My comment was more around tooling and complexity as seen by the programmer. You can have functions that look 2D but are really 3D behind the scenes, like glVertex2f in OpenGL. AFAIK Godot uses GPU acceleration still for 2D scenes like all games these days should.