Re:Godot Editor running in a web browser
by hnick on Saturday May 30, 2020 @09:21PM
(#23366386)
My comment was more around tooling and complexity as seen by the programmer. You can have functions that look 2D but are really 3D behind the scenes, like glVertex2f in OpenGL. AFAIK Godot uses GPU acceleration still for 2D scenes like all games these days should.
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