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Re:AudioMass – free, open source, web-based Audio and Wavefo... by Tade0 on Thursday May 28, 2020 @11:48AM (#23338671)
The next plans are - redo drawing library to further improve performance!

I'm amazed that you still have ideas regarding improvements here, because at least the selection performance is buttery-smooth even on a phone.

Great job, very useful product.

Re:AudioMass – free, open source, web-based Audio and Wavefo... by BubRoss on Thursday May 28, 2020 @12:00PM (#23338812)
Soundforge on a 486 100Mhz was already pretty fast at editing a single track of audio. It's amazing how much heavy frameworks have warped our perception of normal interactivity.
Re:AudioMass – free, open source, web-based Audio and Wavefo... by Tade0 on Thursday May 28, 2020 @12:26PM (#23339161)
I had a 486 and did some rudimentary audio editing back then.

I remember the performance to be decent, but not 60fps-decent.

But aside from that phones usually have relatively infrequent touch updates, which usually results in a single repaint on every such event, so 10FPS or so.

Re:AudioMass – free, open source, web-based Audio and Wavefo... by ssalazar on Thursday May 28, 2020 @07:27PM (#23344347)
And took more time and expertise to develop and only worked on one computing platform. The software industry has been a cycle of trading hardware performance improvements for developer productivity since the beginning.