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Re:Nitrome to convert its Flash game library to HTML5 by Causality1 on Wednesday May 27, 2020 @11:25AM (#23324740)
Is this approach different from what sites like Newgrounds did for their Flash libraries?
Re:Nitrome to convert its Flash game library to HTML5 by Tajnymag on Wednesday May 27, 2020 @11:53AM (#23325123)
It is. Newgrounds rendered old flash animations to a video container. To NG flash games, you are directed to their pre-set offline flash player.
Re:Nitrome to convert its Flash game library to HTML5 by Causality1 on Wednesday May 27, 2020 @07:36PM (#23331532)
Ah. I can see disadvantages with that approach. Bandwidth usage for a given video would be increased as well as losing the vectorized nature of Flash video that allows them to be losslessly upscaled.
Re:Nitrome to convert its Flash game library to HTML5 by tomc1985 on Wednesday May 27, 2020 @10:25PM (#23332735)
Plus interactive elements are suddenly unavailable or, depending on how the original video was rendered, smashed together at the end or beginning or wherever the developer put them in the timeline. Strongbad Emails are an example... the SWFs frequently had secret links and hotspots that would take you to Family Guy-style cutaways. In sbemail's latter years some of them were quite involved. You could even hit tab repeatedly and flash player would highlight them for you. I don't think any of this appears in the DVD release, or on rendered versions on Youtube.
Re:Nitrome to convert its Flash game library to HTML5 by jimbob45 on Wednesday May 27, 2020 @11:45AM (#23325014)
Didn't Newgrounds force new games onto HTML5 and build a player to play old flash games?