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Re:Nitrome to convert its Flash game library to HTML5 by jjice on Wednesday May 27, 2020 @10:42AM (#23324070)
I'd be interested to see the metrics for a browser game site. When I was a kid, Flash games were our go to when we had time in class, or even at home. I can remember my sister and I crowded around the family computer playing countless Flash games.

But what about now? Now that phones are so common among children, and they offer such a large library of free games (granted, many are packed with ads and micro-transactions), is there still a large market? I don't have a modern perspective since I don't really play mobile or web games anymore, but I'd be interested to see how websites like this are doing in terms of traffic.

Re:Nitrome to convert its Flash game library to HTML5 by avolcano on Wednesday May 27, 2020 @01:52PM (#23327090)
I built a tiny, kinda crappy multiplayer web game a few years ago (https://manygolf.club/), and while it's mostly dead now, it was relatively popular with 5-15 active players at any time for a few months (I know, small potatoes, but as someone who had never made a game played by _anyone_ outside of friends and family before, it was cool to see).

I noticed one of my biggest traffic referrers appeared to be from some kind of school proxy, and the most common Google suggestion for "manygolf" was "manygolf unblocked", so I imagine it is a lot of bored kids with locked-down devices. I also still get an occasional email every now and then from a "game portal" site that wants to license my game in some way, so I guess that stuff is still a market unto itself.

Re:Nitrome to convert its Flash game library to HTML5 by heeton on Wednesday May 27, 2020 @11:38AM (#23324919)
Anecdotally: flash games got a LOT of plays because of that play style.

I was a kid at the time, and released a few crappy flash games (“Tilt” where you literally just had to balance a plate on your cursor).

Over 5 years it go something like 100million plays... I never quite believed it.

Re:Nitrome to convert its Flash game library to HTML5 by frenchie14 on Wednesday May 27, 2020 @12:27PM (#23325698)
This past weekend I uploaded a small game to Kongregate. It's been played 1000 times in the last 24 hours. I'd say the community is still surprisingly alive! Also, if I had uploaded the same game with zero marketing to mobile, I'd have expected zero downloads.

https://www.kongregate.com/games/Frenchie14/factions

Re:Nitrome to convert its Flash game library to HTML5 by aabeshou on Wednesday May 27, 2020 @01:21PM (#23326602)
thats awesome! what technology are people using these days to make "flash" games?
Re:Nitrome to convert its Flash game library to HTML5 by frenchie14 on Wednesday May 27, 2020 @03:10PM (#23328351)
There's a lot of options! I use Unity3D. For 2D games, I'd recommend something with a more native web build.
Re:Nitrome to convert its Flash game library to HTML5 by robotbikes on Wednesday May 27, 2020 @12:20PM (#23325577)
My daughter was super excited to find a game website that had just cloned a lot of games from the play store because it worked in the browser and I had adblock on so it was like magic to her, not having to watch an ad every 30 seconds. Like when I was a kid video games were ad-free and TV was the source of ads but its the opposite for a lot of kids growing up these days.
Re:Nitrome to convert its Flash game library to HTML5 by darepublic on Wednesday May 27, 2020 @11:25PM (#23333064)
You also had to buy those games.. the shareware titles were five bucks. I never asked my mom or dad to fork up for the additional episodes either
Re:Nitrome to convert its Flash game library to HTML5 by dangerboysteve on Wednesday May 27, 2020 @10:54AM (#23324284)
Google got into HTML 5 games a little while ago with Game Snacks. Here is a blog post with about it.

https://www.blog.google/technology/area-120/gamesnacks-bring...