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Re:The Vanishing Of Ashlar: 4kb demo using GPU for sound and... by crocodiletears on Tuesday May 26, 2020 @02:34PM (#23314781)
I'd disagree. Gamedev may be closed-source, but most developers (ea being a notable exception, i think?) release white-papers, and do presentations concerning technical and workflow innovations they've achieved, and make them available to the wider industry without patent.

The papers tend to cover everything from general implementation, to details such as cache optimizations they discovered later on in development. If you reach out to the devs over twitter, they're often more than happy to answer any questions that you may have.

Not open by foss plug-and-play standards, certainly. But technologically, they're absolutely open.

Re:The Vanishing Of Ashlar: 4kb demo using GPU for sound and... by whizzter on Tuesday May 26, 2020 @04:28PM (#23316012)
Actually EA has released a lot if interesting stuff in recent years.

Frostbite technicaly solutions: https://www.ea.com/frostbite/news Rendering research papers: https://www.ea.com/seed/publications

Re:The Vanishing Of Ashlar: 4kb demo using GPU for sound and... by pjmlp on Tuesday May 26, 2020 @04:29PM (#23316024)
Most of those presentations are available via IGDA membership and GDC attendance.

You also don't get to learn about anything that is game console related unless you get access to the Nintendo, Sony, Microsoft, Google internal dev forums.

Finally, yes there is stuff like GPU and Game Gems book series, but usually when one mentions that, many seem allergic to buy such books at 50+ € a piece.