As far as I'm concerned, you can sell desktop enterprise software for $500+ per license, but good luck trying to sell a $5 iOS app.
So even if it was 90% of the app market, it might still be financially better to ignore iOS and do desktop instead.
i think the studies and evidence suggests that you'll have a much better time selling a $5 iOS app compared to $5 android app.
I don't really see how the two markets are even remotely comparable? If you're going to be selling $500/license enterprise software, its probably not suitable for phones. Likewise, there are whole classes of software that make the most sense as a phone app.
And while there are classes of software that make the most sense as a phone app, there are also classes of software that only make sense from an idealistic point of view, but not financially.
For example, the average indie phone game costs more money to make than what it'll bring in.
Unfortunately this means it's hard to be a web developer these days without owning Apple hardware.
if you're big enough where this really is an issue, then you can just afford a stand alone Mac who's job is to compile and test your app.