Re:What Unity Is Getting Wrong
by paulryanrogers on Friday May 22, 2020 @09:26PM
(#23278972)
So a virtual card game where most of the complexity is server side?
[ Parent
| on HN ]
Hardly a complex product compared to some, yes, but time to market and speed of iteration are still important. I don't like the game but the presentation and feel was good when I tried it.
I don't know how well it worked out for them overall though, and I don't recall seeing them use Unity again on another game.