News for hackers. Stuff that matters.
Re:What Unity Is Getting Wrong by hnick on Friday May 22, 2020 @08:52PM (#23278775)
> Why does anyone care it's in C# if they're not looking at it anyway?

Garbage collection probably. Some games have noticeable stutter. But I assume there are ways around that, similar to using Java in HFT.

Re:What Unity Is Getting Wrong by skibidi on Friday May 22, 2020 @10:31PM (#23279314)
A lot of effort goes into making sure allocations are avoided though. You also have DOT's High Performance C# which is a blazing fast subset of C# (Burst Compiler). I like the idea of using a language for everything, then restrict to a subset where performance is critical. You don't have that wall between scripts and (C++) engine code. And as mentioned above, less glue code is appreciated.