Re:What Unity Is Getting Wrong
by stevehawk on Friday May 22, 2020 @12:41PM
(#23273989)
It's not really necessary to say `This despite Epic developing both a cutting edge game engine + Fortnite.`. Fortnite as most people know it is Fortnite Battle Royale. FNBR was essentially a weekend game mod project to an already existing, but floundering, multiplayer game. Most people that play Fortnite today have probably never even played the original game mode.
[ Parent
| on HN ]
> Most people that play Fortnite today have probably never even played the original game mode.
That might be strictly true, but I think a lot more people got interested in and played Fortnite: Save the World than you think. My 10 year old son came in about 6 months ago asking to buy it, because some of his friends that were playing FNBR had gotten it and were talking about it (playing together? I assume it's multiplayer).
Due to Fortnite's massive usage, "most people" not playing it still could result in an absolutely huge number of people that have, dwarfing all sort of other games that might be considered popular, so I wonder.
League of Legends, DOTA and so on all come from a Warcraft 3 mod as well.
I guess I was just clarifying that the OP makes a comment implying "Epic made a game engine and blockbuster game all with smaller staff".. but the blockbuster game kind of.. takes away from the point because it already existed. the comment stands stronger simply on the fact that Epic made a better game engine with a smaller staff.
I think the point is that software development is generally a continuous process. I highly doubt they've completely stopped all active development on Fortnight.