Re:EA Is Releasing Command and Conquer and Red Alert’s Sourc...
by justanotherhn on Friday May 22, 2020 @12:28PM
(#23273838)
Man, I wish Microsoft would opensource Age of Empires source code. That community is still around miraculously and would most likely rejuvenate the game.
[ Parent
| on HN ]
Re:EA Is Releasing Command and Conquer and Red Alert’s Sourc...
by myle on Friday May 22, 2020 @01:01PM
(#23274290)
Do they have it? I was under the impression that they had to resort to hacks in order to release the recent remastered version.
Re:EA Is Releasing Command and Conquer and Red Alert’s Sourc...
by danbolt on Friday May 22, 2020 @01:41PM
(#23274809)
The UserPatch mod for the older CD release is really interesting, as it modifies the binary to give a lot of new AI script functions. Some of the ones for customized targeting have almost a declarative, map/filter feeling to them, such as `up-filter-range`. [1]
I think the newer versions of the C++ compiler are much more optimizing today than compared to what what Age of Empires II released on. I'd imagine it wouldn't be possible, or perhaps a lot harder, to make these AI mods with the Steam re-releases.
Re:EA Is Releasing Command and Conquer and Red Alert’s Sourc...
by rubidium on Friday May 22, 2020 @03:06PM
(#23275719)
Definitely. AoE2 is a lifetime game for me. I played it in middle/high school, stopped for a while, picked it up in college for 2 years, stopped for 5 years, was amazed it was still a thing in late grad school (2013), stopped for 7 more years, and have just restarted playing again during the lockdown :) voobly is still a thing, and the best part is I’m still using my cd’s from 2002 with the free Aofe patch (pre-steam) from 2014 to play!
Re:EA Is Releasing Command and Conquer and Red Alert’s Sourc...
by pkphilip on Friday May 22, 2020 @02:44PM
(#23275477)
0ad is pretty good though. Not quite Age of Empires but still pretty decent.
Re:EA Is Releasing Command and Conquer and Red Alert’s Sourc...
by Ericson2314 on Friday May 22, 2020 @12:57PM
(#23274231)
I would have thought the commercial "remasters" mean no open sourcing, but EA is doing both, so I guess not.