Re:Xbox and Windows NT 3.5 source code leaks online
by csharptwdec19 on Thursday May 21, 2020 @01:19PM
(#23261440)
Minesweeper from the Microsoft store is bigger than a standard Win98 install. :)
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Re:Xbox and Windows NT 3.5 source code leaks online
by MaxBarraclough on Thursday May 21, 2020 @01:46PM
(#23261899)
The original Xbox had 64MB of RAM, with no dedicated graphics memory.
The Microsoft Teams chat application uses 200MB to 550MB of RAM when idle.
My all-time favourite example of high-density software is Super Mario 64, which weighs in at 8MB.
Re:Xbox and Windows NT 3.5 source code leaks online
by blattimwind on Friday May 22, 2020 @11:50AM
(#23273363)
.kkrieger is a full 3D shooter in just 96K (needs slightly more than 96K of memory to run)
Re:Xbox and Windows NT 3.5 source code leaks online
by MaxBarraclough on Friday May 22, 2020 @12:50PM
(#23274133)
That's a good example from the demoscene, but that was done as a tech demo, rather than as a serious commercial product. To illustrate the bloat of modern software, I think it's better to point to examples of highly compact 'real' software.
Of course, a great deal of effort must have gone into squeezing it down to 8MB, and it wouldn't be reasonable to ask modern developers to go to those lengths, but still.