Re:Xbox and Windows NT 3.5 source code leaks online
by csharptwdec19 on Thursday May 21, 2020 @01:19PM
(#23261440)
Minesweeper from the Microsoft store is bigger than a standard Win98 install. :)
Re:Xbox and Windows NT 3.5 source code leaks online
by MaxBarraclough on Thursday May 21, 2020 @01:46PM
(#23261899)
The original Xbox had 64MB of RAM, with no dedicated graphics memory.
The Microsoft Teams chat application uses 200MB to 550MB of RAM when idle.
My all-time favourite example of high-density software is Super Mario 64, which weighs in at 8MB.
Re:Xbox and Windows NT 3.5 source code leaks online
by blattimwind on Friday May 22, 2020 @11:50AM
(#23273363)
.kkrieger is a full 3D shooter in just 96K (needs slightly more than 96K of memory to run)
Re:Xbox and Windows NT 3.5 source code leaks online
by MaxBarraclough on Friday May 22, 2020 @12:50PM
(#23274133)
That's a good example from the demoscene, but that was done as a tech demo, rather than as a serious commercial product. To illustrate the bloat of modern software, I think it's better to point to examples of highly compact 'real' software.
Of course, a great deal of effort must have gone into squeezing it down to 8MB, and it wouldn't be reasonable to ask modern developers to go to those lengths, but still.
It's also incredibly bloated. Gone are the days when a few gigabytes would be enough for your Windows partition.