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Re:EA will be releasing the C&C Tiberian Dawn and Red Alert ... by danso on Wednesday May 20, 2020 @04:19PM (#23251289)
Beyond goodwill – which imho would likely be relatively minor given what the average gamer cares about – open-sourcing in the hopes of stimulating mod support is a very cool idea. It looks like EA is providing a map editor, but having the DLLs out there makes it more possible for dedicated users to really tinker with game logic and internals, and (hopefully) create the kind of ongoing sophisticated DLC for other players that EA isn't willing to create and sell itself.

I wonder if active support for open source by game companies will eventually reap the benefits it ostensibly does for big tech companies. For example, by open sourcing React, FB not only can influence JS frameworks in general, it can cultivate a hiring pool of engineers already familiar or proficient with React internals. There's already limited precedent with game companies hiring creators of big-time mods (Valve hiring the creator of Dota). But I'd think more open source support and reducing the friction for fans to become creators would surface even more talent.

Re:EA will be releasing the C&C Tiberian Dawn and Red Alert ... by chucksmash on Wednesday May 20, 2020 @05:12PM (#23251854)
> EA is providing a map editor

The original Red Alert came with a map editor way back when as well :-)

It's probably been 22 years (!!), but IIRC it was strictly for editing terrain only. You couldn't place buildings, place units, or script scenarios.

Re:EA will be releasing the C&C Tiberian Dawn and Red Alert ... by drited on Wednesday May 20, 2020 @06:24PM (#23252684)
Anyone remember the v2 rashdown map that someone made which became popular online? Bottleneck at either side, tanks through the middle, Tesla towers and v2 rockets to shoot over the rocks.
Re:EA will be releasing the C&C Tiberian Dawn and Red Alert ... by sitkack on Wednesday May 20, 2020 @09:24PM (#23253962)
Seems like now there should be a universal map format and then a compiler to target different backends. I know each engine has its own capabilities and bugs, but it would be sweet to be able create a level using a universal format and run on unreal, unity, quake3, etc.