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Re:DirectX is coming to the Windows Subsystem for Linux by iforgotpassword on Wednesday May 20, 2020 @04:20AM (#23244554)
While this was my initial thought as well, on a second thought that doesn't make too much sense. Well depending on whether you're wearing your tinfoil hat properly, you could say this is for testing the waters, but who the fsck would target their game at this? Write against naive Linux but use DirectX for the graphics? Just why? Sounds like the most stupid thing ever.

The CUDA support thing from other comments below seems the only sane use case so far, and in that case I don't really see the EEE either, but just good old "make shit work".

Re:DirectX is coming to the Windows Subsystem for Linux by skohan on Wednesday May 20, 2020 @04:27AM (#23244602)
EEE is incremental by nature. This represents a lever they could use to create an ecosystem of Linux software which only works on WSL.

> but who the fsck would target their game at this?

It doesn't have to be games. Maybe MS releases an ML visualization library for Linux which requires D3D. It's not so far fetched.

Given the cumulative pain developers have had to deal with supporting IE6 over the years, I think it's warranted to be wary of this kind of thing.

Re:DirectX is coming to the Windows Subsystem for Linux by iforgotpassword on Friday May 22, 2020 @03:38AM (#23269577)
Eh, still not convinced. Porting that to OpenGL is half a day of work. Like I said, you might say they're testing the waters, but I'm just not paranoid enough to scream EEE yet.