Re:Game Programming Patterns (2014)
by toastal on Saturday May 16, 2020 @11:36PM
(#23209374)
I wish there was a complete FP engine. Most 'patterns' in FP are (surprise) just functions. There's a lot of blogs with some simple examples from scratch, and that's really cool, but there's a lot of room for a complete system. What isn't needed is all this encapsulation and inheritance I see in many other big engines.
[ Parent
| on HN ]
Have you heard of the Nu game engine[1]? It is a FRP-based game engine for F#.