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Re:Game Programming Patterns (2014) by toastal on Saturday May 16, 2020 @11:36PM (#23209374)
I wish there was a complete FP engine. Most 'patterns' in FP are (surprise) just functions. There's a lot of blogs with some simple examples from scratch, and that's really cool, but there's a lot of room for a complete system. What isn't needed is all this encapsulation and inheritance I see in many other big engines.
Re:Game Programming Patterns (2014) by mwindow on Sunday May 17, 2020 @10:04AM (#23212059)
Have you heard of the Nu game engine[1]? It is a FRP-based game engine for F#.

[1] https://github.com/bryanedds/Nu

Re:Game Programming Patterns (2014) by toastal on Sunday May 17, 2020 @11:59AM (#23212829)
I have. It seems pretty neat, but .NET is not for me.