News for hackers. Stuff that matters.
Re:Cognitive biases and principles that affect UX by cosmotic on Wednesday May 13, 2020 @02:52PM (#23170308)
Ironic the site has such a bad UX. Emoji make it hard to read; all the information is pointlessly in collapsing boxes, it has screwy animations and scrolling, crazy hover effects, bad zoom (it's blurry), silly checkmarks instead of bullet points...
Re:Cognitive biases and principles that affect UX by falafel on Wednesday May 13, 2020 @06:46PM (#23172737)
It is indeed ironic. I was initially interested in the content, but I closed the site in less than a minute after getting frustrated by the emojis, blurry text and annoying sidebar and header animations when scrolling.

I remember another site with similar content and also pretty annoying UX: https://lawsofux.com

I'd take a long markdown document with a table of contents over this any day.

I'm still interested in reading about these UX principles though. Is there another alternative, easier to read resource?

Re:Cognitive biases and principles that affect UX by danbenoni on Friday May 15, 2020 @09:18AM (#23191811)
Hey falafel, a popular alternative is https://en.wikipedia.org/wiki/List_of_cognitive_biases . Hope that helps!
Re:Cognitive biases and principles that affect UX by TheOtherHobbes on Wednesday May 13, 2020 @06:59PM (#23172864)
Agreed. It's almost surreally lacking self-awareness. The very first entry is a warning not to display too many items, and it's immediately followed by a very very long list of items.

Most of which are still blank.

If you set out to parody poor UX - in fact poor UX culture - this is probably what it would look like.

I don't hate the textual content - not great, not terrible - but I do somewhat resent the fact that it's selling itself on disinterested helpfulness when it's also clearly harvesting emails, which I assume are going to be used for some other purpose/project.

Re:Cognitive biases and principles that affect UX by psweber on Wednesday May 13, 2020 @05:23PM (#23171990)
Removing the emojis in the ordered list at the top would be really helpful. My brain wouldn't let me properly read that simple list with them there. I get that they are trying to introduce the way-finding anchor link piece, but it really gets in the way of the content.
Re:Cognitive biases and principles that affect UX by danbenoni on Wednesday May 13, 2020 @06:41PM (#23172691)
Hey psweber, thanks for the feedback.

You're right.

We checked our stats and barely 5% of people clicked on one of the pills at the top (under the list).

We just revised our intro and removed the colored pills. They were indeed a duplicate of the list. That'll be 50% less emojis and less color overload.

Cheers,

Re:Cognitive biases and principles that affect UX by psweber on Wednesday May 13, 2020 @07:33PM (#23173142)
Right on!
Re:Cognitive biases and principles that affect UX by 1ark on Wednesday May 13, 2020 @11:18PM (#23174899)
I had hoped that reader mode would work. But that was a mess too.
Re:Cognitive biases and principles that affect UX by danbenoni on Friday May 15, 2020 @09:20AM (#23191830)
Hey 1ark, sorry to hear that. If you want a version that's more raw, feel free to check out https://en.wikipedia.org/wiki/List_of_cognitive_biases .

We have a raw database with many more principles, examples and tags, but we have yet to find a scalable way to share them.