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Re:A first look at Unreal Engine 5 by skohan on Wednesday May 13, 2020 @01:28PM (#23169311)
Maybe it's just because I am old enough to remember playing Super Mario on a CRT, but that attitude sometimes astounds me. Like I have read many assessments that the latest Doom game's incredible framerates are nothing to be impressed by, because the game is "visually underwhelming". I think a lot of people don't understand how difficult real-time computer graphics are to implement, and I have difficulty viewing the world through their eyes.
Re:A first look at Unreal Engine 5 by geddy on Wednesday May 13, 2020 @02:45PM (#23170223)
You can appreciate the technology behind it, but once the graphics in a game (which you play to escape real life) begin to mimic real life, it can feel underwhelming.

For instance, a game like Okami on PS2 is far more impressive to me than some 4K tech demo. When it comes down to actually playing a game, I don't give a shit about the polygon count, I give a shit if it's fun to play.

Re:A first look at Unreal Engine 5 by tekknik on Wednesday May 13, 2020 @09:35PM (#23174174)
I love some pretty gfx as well, but I have the same feeling. Lately I’ve been finding the simplistic gfx of minecraft and terraria just fine especially given the mechanics are rather deep and enjoyable (for me at least). The simple graphics even add a bit of charm
Re:A first look at Unreal Engine 5 by geddy on Thursday May 14, 2020 @10:20AM (#23179833)
Same here! Minecraft captured the hearts and minds of nearly every demographic, even with "rudimentary" blocky graphics. Never would have happened it went for realism.

Lately I've been playing this great mountain biking game called Lonely Mountains: Downhill that uses this gorgeous minimalist aesthetic. I'm also playing Trails in the Sky on the PSP. Those graphics just age beautifully.

Sometimes the simpler, the better.

Re:A first look at Unreal Engine 5 by zimpenfish on Thursday May 14, 2020 @04:17AM (#23176859)
I'm old enough to remember playing games on a CRT with a 32x24 screen resolution (ZX80, ZX81) and whilst I am thoroughly impressed with graphics technologies of today, I do have to echo the feeling that AAA games have slumped to a local minimum of effort in gameplay and story.

But on the flipside, there's literally thousands of indie games with innovative, interesting gameplay, if not sparkling graphics.