News for hackers. Stuff that matters.
Re:A first look at Unreal Engine 5 by Jare on Wednesday May 13, 2020 @01:20PM (#23169210)
I recall seeing it live in a devkit but I can't for the life of me remember the devkit specs. Note that that demo catered very expertly to the strengths of the PS1 hardware, it should run jut fine in a retail unit.
Re:A first look at Unreal Engine 5 by danbolt on Wednesday May 13, 2020 @03:16PM (#23170631)
Yeah, the sort of things pictured in the dinosaur demo don't always match what's seen in retail PS1 games. I'd love to see a dissection of it.
Re:A first look at Unreal Engine 5 by Jare on Wednesday May 13, 2020 @05:33PM (#23172082)
Some things I can think of:

- Dinos were so in vogue and so suggesting of technological innovation. Jurassic Park came out what, 2-3 years earlier?

- Very limited z-sorting requirements, could likely be done with a simple bsp if sorting individual polys proved too taxing.

- Polys of fairly regular dimensions, not overly long in one direction. Helps with less visible sorting and clipping artifacts.

- No problem with lack of perspective correction, because textures are already shimmering due to the organic skin animation.

- That black fog has always been very effective. We love terrifying things emerging from the dark, which Doom3 tech proved again, and more recently VR.