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Re:A first look at Unreal Engine 5 by Jare on Wednesday May 13, 2020 @05:33PM (#23172082)
Some things I can think of:

- Dinos were so in vogue and so suggesting of technological innovation. Jurassic Park came out what, 2-3 years earlier?

- Very limited z-sorting requirements, could likely be done with a simple bsp if sorting individual polys proved too taxing.

- Polys of fairly regular dimensions, not overly long in one direction. Helps with less visible sorting and clipping artifacts.

- No problem with lack of perspective correction, because textures are already shimmering due to the organic skin animation.

- That black fog has always been very effective. We love terrifying things emerging from the dark, which Doom3 tech proved again, and more recently VR.

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