Re:A first look at Unreal Engine 5
by explorigin on Wednesday May 13, 2020 @12:44PM
(#23168775)
Water, dust, cloth and hair physics are all still in the uncanny valley...not to take away from the tremendous progress with triangles and lighting!
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I thought the scarf movement looked great.
Re:A first look at Unreal Engine 5
by explorigin on Wednesday May 13, 2020 @12:49PM
(#23168844)
Not to me. It was too stiff which caused it to move in some unnatural ways.
Re:A first look at Unreal Engine 5
by robotdongs on Wednesday May 13, 2020 @01:07PM
(#23169079)
It didn’t seem to reflect well the way cloth moves when sliding across another piece of cloth. When she was climbing, I’d expect the scarf to sort of wrinkle/bunch up, then fall to her side, not just cleanly slide off.
However I could see them adjusting the physics for the demo to ensure the cloth actually fell by her side so we could see it swaying as she climbed.
Really? To me it felt like it was in the uncanny valley for cloth. When climbing it seemed to cling to at certain distance from the body at all times, like it had a certain range it could swing to/from the body but could not exceed.
Bingo. Look at the way her tied hair bounces when she is climbing. Totally unnatural. Also, the body movements - the speed of turning is too uniform/fluid; there are variations of speed within a single turn we do.
Though I was totally blown away by the detail of the rock texture and very realistic lighting.