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Re:A first look at Unreal Engine 5 by explorigin on Wednesday May 13, 2020 @12:44PM (#23168775)
Water, dust, cloth and hair physics are all still in the uncanny valley...not to take away from the tremendous progress with triangles and lighting!
Re:A first look at Unreal Engine 5 by bt1a on Wednesday May 13, 2020 @12:45PM (#23168802)
I thought the scarf movement looked great.
Re:A first look at Unreal Engine 5 by explorigin on Wednesday May 13, 2020 @12:49PM (#23168844)
Not to me. It was too stiff which caused it to move in some unnatural ways.
Re:A first look at Unreal Engine 5 by robotdongs on Wednesday May 13, 2020 @01:07PM (#23169079)
It didn’t seem to reflect well the way cloth moves when sliding across another piece of cloth. When she was climbing, I’d expect the scarf to sort of wrinkle/bunch up, then fall to her side, not just cleanly slide off.

However I could see them adjusting the physics for the demo to ensure the cloth actually fell by her side so we could see it swaying as she climbed.

Re:A first look at Unreal Engine 5 by SahAssar on Wednesday May 13, 2020 @01:21PM (#23169227)
Really? To me it felt like it was in the uncanny valley for cloth. When climbing it seemed to cling to at certain distance from the body at all times, like it had a certain range it could swing to/from the body but could not exceed.
Re:A first look at Unreal Engine 5 by noisy_boy on Thursday May 14, 2020 @02:23AM (#23176067)
Bingo. Look at the way her tied hair bounces when she is climbing. Totally unnatural. Also, the body movements - the speed of turning is too uniform/fluid; there are variations of speed within a single turn we do.

Though I was totally blown away by the detail of the rock texture and very realistic lighting.