However I could see them adjusting the physics for the demo to ensure the cloth actually fell by her side so we could see it swaying as she climbed.
Though I was totally blown away by the detail of the rock texture and very realistic lighting.
The animation was great, but the graphics were much better, and one can't help but notice the quality difference even though both are awesome works of art.
1. Better real-time global illumination
2. Ultra high poly models
Then they also briefly focused on a few other features, mostly ones that they already shipped. The Lara Croft adventure scenario was an excellent choice to let them show their new work off in a context with many sudden lighting changes, naturalistic assets, arbitrary changes in scene geometry, huge changes in horizon distance and other things that have historically been difficult for real time engines due to their reliance on very CPU intensive pre-processing passes to build static data structures.
don't get me wrong, the fixed assets look amazing and I look forward to seeing more done with this system