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Re:Iyashikei: Japan’s Genre of “Healing Games” (2018) by ajmurmann on Tuesday May 12, 2020 @10:05AM (#23154095)
I actually stopped playing Stardew Valley because of the mining. At some point to progress meaningfully you gotta mine. I found that part very stressful and not fun, especially once you get to the mine in the desert.
Re:Iyashikei: Japan’s Genre of “Healing Games” (2018) by Bukhmanizer on Tuesday May 12, 2020 @10:48AM (#23154579)
I actually liked the mining part of stardew best. I view pretty much all the other parts as a way of supporting my mining habit.
Re:Iyashikei: Japan’s Genre of “Healing Games” (2018) by ajmurmann on Tuesday May 12, 2020 @01:26PM (#23156751)
Given the mechanics, seeing mining as the main game isn't unreasonable. Most progression hinges on it. Unfortunately I find the fighting part not well done and quite punishing given how bad the gameplay of the fighting is.

All the fighting in the mines also makes it clearly not a experience that fits the type of game we are discussing here.

Re:Iyashikei: Japan’s Genre of “Healing Games” (2018) by VMisTheWay on Tuesday May 12, 2020 @10:36AM (#23154448)
Unpopular opinion, that game is cellphone quality addicting.
Re:Iyashikei: Japan’s Genre of “Healing Games” (2018) by nmfisher on Tuesday May 12, 2020 @11:19AM (#23154916)
Is that a good thing or a bad thing? Can't tell if it's pejorative or not.